feat(rme): run BL2 in root world when FEAT_RME is enabled

This patch enables BL2 to run in root world (EL3) which is
needed as per the security model of RME-enabled systems.

Using the existing BL2_AT_EL3 TF-A build option is not convenient
because that option assumes TF-A BL1 doesn't exist, which is not
the case for RME-enabled systems. For the purposes of RME, we use
a normal BL1 image but we also want to run BL2 in EL3 as normally as
possible, therefore rather than use the special bl2_entrypoint
function in bl2_el3_entrypoint.S, we use a new bl2_entrypoint
function (in bl2_rme_entrypoint.S) which doesn't need reset or
mailbox initialization code seen in the el3_entrypoint_common macro.

The patch also cleans up bl2_el3_entrypoint.S, moving the
bl2_run_next_image function to its own file to avoid duplicating
code.

Signed-off-by: Zelalem Aweke <zelalem.aweke@arm.com>
Change-Id: I99821b4cd550cadcb701f4c0c4dc36da81c7ef55
diff --git a/bl2/aarch64/bl2_run_next_image.S b/bl2/aarch64/bl2_run_next_image.S
new file mode 100644
index 0000000..f0a8be8
--- /dev/null
+++ b/bl2/aarch64/bl2_run_next_image.S
@@ -0,0 +1,45 @@
+/*
+ * Copyright (c) 2021, Arm Limited. All rights reserved.
+ *
+ * SPDX-License-Identifier: BSD-3-Clause
+ */
+
+#include <arch.h>
+#include <asm_macros.S>
+#include <common/bl_common.h>
+
+	.globl	bl2_run_next_image
+
+
+func bl2_run_next_image
+	mov	x20,x0
+	/* ---------------------------------------------
+	 * MMU needs to be disabled because both BL2 and BL31 execute
+	 * in EL3, and therefore share the same address space.
+	 * BL31 will initialize the address space according to its
+	 * own requirement.
+	 * ---------------------------------------------
+	 */
+	bl	disable_mmu_icache_el3
+	tlbi	alle3
+	bl	bl2_el3_plat_prepare_exit
+
+#if ENABLE_PAUTH
+	/* ---------------------------------------------
+	 * Disable pointer authentication before jumping
+	 * to next boot image.
+	 * ---------------------------------------------
+	 */
+	bl	pauth_disable_el3
+#endif /* ENABLE_PAUTH */
+
+	ldp	x0, x1, [x20, #ENTRY_POINT_INFO_PC_OFFSET]
+	msr	elr_el3, x0
+	msr	spsr_el3, x1
+
+	ldp	x6, x7, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x30)]
+	ldp	x4, x5, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x20)]
+	ldp	x2, x3, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x10)]
+	ldp	x0, x1, [x20, #(ENTRY_POINT_INFO_ARGS_OFFSET + 0x0)]
+	exception_return
+endfunc bl2_run_next_image