tf_fuzz: refactor includes to only include what is needed

* Refactor Makefile to automatically gather prerequisites.

* Change the includes (using include-what-you-need) so that files only
  include the specific headers they need. Many includes are also now
  inside the .hpp files instead of the .cpp files.

  This improves editor support: previously, external symbols in .hpp
  files would not be resolved by clangd due to .hpp files not having any
  imports.

Change-Id: Iece03f81c35aa43ac026aaeb49b87d2c4acf07cd
Signed-off-by: Nik Dewally <Nik.Dewally@arm.com>
diff --git a/tf_fuzz/tfz-cpp/calls/crypto_call.hpp b/tf_fuzz/tfz-cpp/calls/crypto_call.hpp
index 6937686..782bb1b 100644
--- a/tf_fuzz/tfz-cpp/calls/crypto_call.hpp
+++ b/tf_fuzz/tfz-cpp/calls/crypto_call.hpp
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2019-2022, Arm Limited. All rights reserved.
+ * Copyright (c) 2019-2024, Arm Limited. All rights reserved.
  *
  * SPDX-License-Identifier: BSD-3-Clause
  *
@@ -10,13 +10,14 @@
 
 #include <string>
 #include <vector>
+#include <iosfwd>
 
-/* This project's header files #including other project headers quickly becomes
-   unrealistically complicated.  The only solution is for each .cpp to include
-   the headers it needs.
+#include "data_blocks.hpp"
+#include "find_or_create_asset.hpp"
+#include "psa_asset.hpp"
 #include "psa_call.hpp"
-#include "crypto_asset.hpp"
-*/
+
+class tf_fuzz_info;
 
 template<class T> bool copy_call_to_asset_t (psa_call *call, bool create_asset_bool)
 {