tf_fuzz: refactor includes to only include what is needed
* Refactor Makefile to automatically gather prerequisites.
* Change the includes (using include-what-you-need) so that files only
include the specific headers they need. Many includes are also now
inside the .hpp files instead of the .cpp files.
This improves editor support: previously, external symbols in .hpp
files would not be resolved by clangd due to .hpp files not having any
imports.
Change-Id: Iece03f81c35aa43ac026aaeb49b87d2c4acf07cd
Signed-off-by: Nik Dewally <Nik.Dewally@arm.com>
diff --git a/tf_fuzz/tfz-cpp/calls/psa_call.hpp b/tf_fuzz/tfz-cpp/calls/psa_call.hpp
index ed66245..4aa8bda 100644
--- a/tf_fuzz/tfz-cpp/calls/psa_call.hpp
+++ b/tf_fuzz/tfz-cpp/calls/psa_call.hpp
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2019-2020, Arm Limited. All rights reserved.
+ * Copyright (c) 2019-2024, Arm Limited. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*
@@ -9,13 +9,14 @@
#define PSA_CALL_HPP
#include <string>
+#include <iosfwd>
+#include <vector>
-/* This project's header files #including other project headers quickly becomes
- unrealistically complicated. The only solution is for each .cpp to include
- the headers it needs.
-#include "tf_fuzz.hpp"
-*/
+#include "data_blocks.hpp"
+class psa_asset;
+enum class psa_asset_usage;
+class tf_fuzz_info;
using namespace std;