Style adjustments
diff --git a/library/aria.c b/library/aria.c
index f5354a9..fbdc0ec 100644
--- a/library/aria.c
+++ b/library/aria.c
@@ -235,8 +235,8 @@
*/
static inline void aria_sl( uint32_t *a, uint32_t *b,
uint32_t *c, uint32_t *d,
- const uint8_t sa[0x100], const uint8_t sb[0x100],
- const uint8_t sc[0x100], const uint8_t sd[0x100] )
+ const uint8_t sa[256], const uint8_t sb[256],
+ const uint8_t sc[256], const uint8_t sd[256] )
{
*a = ( (uint32_t) sa[ *a & 0xFF] ) ^
(((uint32_t) sb[(*a >> 8) & 0xFF]) << 8) ^
@@ -259,7 +259,7 @@
/*
* S-Boxes
*/
-static const uint8_t aria_sb1[0x100] =
+static const uint8_t aria_sb1[256] =
{
0x63, 0x7C, 0x77, 0x7B, 0xF2, 0x6B, 0x6F, 0xC5, 0x30, 0x01, 0x67, 0x2B,
0xFE, 0xD7, 0xAB, 0x76, 0xCA, 0x82, 0xC9, 0x7D, 0xFA, 0x59, 0x47, 0xF0,
@@ -285,7 +285,7 @@
0xB0, 0x54, 0xBB, 0x16
};
-static const uint8_t aria_sb2[0x100] =
+static const uint8_t aria_sb2[256] =
{
0xE2, 0x4E, 0x54, 0xFC, 0x94, 0xC2, 0x4A, 0xCC, 0x62, 0x0D, 0x6A, 0x46,
0x3C, 0x4D, 0x8B, 0xD1, 0x5E, 0xFA, 0x64, 0xCB, 0xB4, 0x97, 0xBE, 0x2B,
@@ -311,7 +311,7 @@
0xAF, 0xBA, 0xB5, 0x81
};
-static const uint8_t aria_is1[0x100] =
+static const uint8_t aria_is1[256] =
{
0x52, 0x09, 0x6A, 0xD5, 0x30, 0x36, 0xA5, 0x38, 0xBF, 0x40, 0xA3, 0x9E,
0x81, 0xF3, 0xD7, 0xFB, 0x7C, 0xE3, 0x39, 0x82, 0x9B, 0x2F, 0xFF, 0x87,
@@ -337,7 +337,7 @@
0x55, 0x21, 0x0C, 0x7D
};
-static const uint8_t aria_is2[0x100] =
+static const uint8_t aria_is2[256] =
{
0x30, 0x68, 0x99, 0x1B, 0x87, 0xB9, 0x21, 0x78, 0x50, 0x39, 0xDB, 0xE1,
0x72, 0x09, 0x62, 0x3C, 0x3E, 0x7E, 0x5E, 0x8E, 0xF1, 0xA0, 0xCC, 0xA3,
@@ -422,11 +422,11 @@
const uint8_t n1 = n % 32; // bit offset
const uint8_t n2 = n1 ? 32 - n1 : 0; // reverse bit offset
- j = (n / 32) % 4; // initial word offset
+ j = ( n / 32 ) % 4; // initial word offset
t = ARIA_P3( b[j] ); // big endian
for( i = 0; i < 4; i++ )
{
- j = (j + 1) % 4; // get next word, big endian
+ j = ( j + 1 ) % 4; // get next word, big endian
u = ARIA_P3( b[j] );
t <<= n1; // rotate
t |= u >> n2;
@@ -474,7 +474,7 @@
GET_UINT32_LE( w[1][3], key, 28 );
}
- i = (keybits - 128) >> 6; // index: 0, 1, 2
+ i = ( keybits - 128 ) >> 6; // index: 0, 1, 2
ctx->nr = 12 + 2 * i; // no. rounds: 12, 14, 16
aria_fo_xor( w[1], w[0], rc[i], w[1] ); // W1 = FO(W0, CK1) ^ KR