Put local variables and buffers in a struct

This reduces the impact of the code size increase due to the addition
of calls to mbedtls_platform_zeroize.

Signed-off-by: gabor-mezei-arm <gabor.mezei@arm.com>
diff --git a/library/ripemd160.c b/library/ripemd160.c
index 2ff864f..4511445 100644
--- a/library/ripemd160.c
+++ b/library/ripemd160.c
@@ -119,30 +119,33 @@
 int mbedtls_internal_ripemd160_process( mbedtls_ripemd160_context *ctx,
                                         const unsigned char data[64] )
 {
-    uint32_t A, B, C, D, E, Ap, Bp, Cp, Dp, Ep, X[16];
+    struct
+    {
+        uint32_t A, B, C, D, E, Ap, Bp, Cp, Dp, Ep, X[16];
+    } local;
 
-    GET_UINT32_LE( X[ 0], data,  0 );
-    GET_UINT32_LE( X[ 1], data,  4 );
-    GET_UINT32_LE( X[ 2], data,  8 );
-    GET_UINT32_LE( X[ 3], data, 12 );
-    GET_UINT32_LE( X[ 4], data, 16 );
-    GET_UINT32_LE( X[ 5], data, 20 );
-    GET_UINT32_LE( X[ 6], data, 24 );
-    GET_UINT32_LE( X[ 7], data, 28 );
-    GET_UINT32_LE( X[ 8], data, 32 );
-    GET_UINT32_LE( X[ 9], data, 36 );
-    GET_UINT32_LE( X[10], data, 40 );
-    GET_UINT32_LE( X[11], data, 44 );
-    GET_UINT32_LE( X[12], data, 48 );
-    GET_UINT32_LE( X[13], data, 52 );
-    GET_UINT32_LE( X[14], data, 56 );
-    GET_UINT32_LE( X[15], data, 60 );
+    GET_UINT32_LE( local.X[ 0], data,  0 );
+    GET_UINT32_LE( local.X[ 1], data,  4 );
+    GET_UINT32_LE( local.X[ 2], data,  8 );
+    GET_UINT32_LE( local.X[ 3], data, 12 );
+    GET_UINT32_LE( local.X[ 4], data, 16 );
+    GET_UINT32_LE( local.X[ 5], data, 20 );
+    GET_UINT32_LE( local.X[ 6], data, 24 );
+    GET_UINT32_LE( local.X[ 7], data, 28 );
+    GET_UINT32_LE( local.X[ 8], data, 32 );
+    GET_UINT32_LE( local.X[ 9], data, 36 );
+    GET_UINT32_LE( local.X[10], data, 40 );
+    GET_UINT32_LE( local.X[11], data, 44 );
+    GET_UINT32_LE( local.X[12], data, 48 );
+    GET_UINT32_LE( local.X[13], data, 52 );
+    GET_UINT32_LE( local.X[14], data, 56 );
+    GET_UINT32_LE( local.X[15], data, 60 );
 
-    A = Ap = ctx->state[0];
-    B = Bp = ctx->state[1];
-    C = Cp = ctx->state[2];
-    D = Dp = ctx->state[3];
-    E = Ep = ctx->state[4];
+    local.A = local.Ap = ctx->state[0];
+    local.B = local.Bp = ctx->state[1];
+    local.C = local.Cp = ctx->state[2];
+    local.D = local.Dp = ctx->state[3];
+    local.E = local.Ep = ctx->state[4];
 
 #define F1( x, y, z )   ( (x) ^ (y) ^ (z) )
 #define F2( x, y, z )   ( ( (x) & (y) ) | ( ~(x) & (z) ) )
@@ -152,12 +155,12 @@
 
 #define S( x, n ) ( ( (x) << (n) ) | ( (x) >> (32 - (n)) ) )
 
-#define P( a, b, c, d, e, r, s, f, k )                \
-    do                                                \
-    {                                                 \
-        (a) += f( (b), (c), (d) ) + X[r] + (k);       \
-        (a) = S( (a), (s) ) + (e);                    \
-        (c) = S( (c), 10 );                           \
+#define P( a, b, c, d, e, r, s, f, k )                      \
+    do                                                      \
+    {                                                       \
+        (a) += f( (b), (c), (d) ) + local.X[r] + (k);       \
+        (a) = S( (a), (s) ) + (e);                          \
+        (c) = S( (c), 10 );                                 \
     } while( 0 )
 
 #define P2( a, b, c, d, e, r, s, rp, sp )                               \
@@ -172,22 +175,22 @@
 #define K   0x00000000
 #define Fp  F5
 #define Kp  0x50A28BE6
-    P2( A, B, C, D, E,  0, 11,  5,  8 );
-    P2( E, A, B, C, D,  1, 14, 14,  9 );
-    P2( D, E, A, B, C,  2, 15,  7,  9 );
-    P2( C, D, E, A, B,  3, 12,  0, 11 );
-    P2( B, C, D, E, A,  4,  5,  9, 13 );
-    P2( A, B, C, D, E,  5,  8,  2, 15 );
-    P2( E, A, B, C, D,  6,  7, 11, 15 );
-    P2( D, E, A, B, C,  7,  9,  4,  5 );
-    P2( C, D, E, A, B,  8, 11, 13,  7 );
-    P2( B, C, D, E, A,  9, 13,  6,  7 );
-    P2( A, B, C, D, E, 10, 14, 15,  8 );
-    P2( E, A, B, C, D, 11, 15,  8, 11 );
-    P2( D, E, A, B, C, 12,  6,  1, 14 );
-    P2( C, D, E, A, B, 13,  7, 10, 14 );
-    P2( B, C, D, E, A, 14,  9,  3, 12 );
-    P2( A, B, C, D, E, 15,  8, 12,  6 );
+    P2( local.A, local.B, local.C, local.D, local.E,  0, 11,  5,  8 );
+    P2( local.E, local.A, local.B, local.C, local.D,  1, 14, 14,  9 );
+    P2( local.D, local.E, local.A, local.B, local.C,  2, 15,  7,  9 );
+    P2( local.C, local.D, local.E, local.A, local.B,  3, 12,  0, 11 );
+    P2( local.B, local.C, local.D, local.E, local.A,  4,  5,  9, 13 );
+    P2( local.A, local.B, local.C, local.D, local.E,  5,  8,  2, 15 );
+    P2( local.E, local.A, local.B, local.C, local.D,  6,  7, 11, 15 );
+    P2( local.D, local.E, local.A, local.B, local.C,  7,  9,  4,  5 );
+    P2( local.C, local.D, local.E, local.A, local.B,  8, 11, 13,  7 );
+    P2( local.B, local.C, local.D, local.E, local.A,  9, 13,  6,  7 );
+    P2( local.A, local.B, local.C, local.D, local.E, 10, 14, 15,  8 );
+    P2( local.E, local.A, local.B, local.C, local.D, 11, 15,  8, 11 );
+    P2( local.D, local.E, local.A, local.B, local.C, 12,  6,  1, 14 );
+    P2( local.C, local.D, local.E, local.A, local.B, 13,  7, 10, 14 );
+    P2( local.B, local.C, local.D, local.E, local.A, 14,  9,  3, 12 );
+    P2( local.A, local.B, local.C, local.D, local.E, 15,  8, 12,  6 );
 #undef F
 #undef K
 #undef Fp
@@ -197,22 +200,22 @@
 #define K   0x5A827999
 #define Fp  F4
 #define Kp  0x5C4DD124
-    P2( E, A, B, C, D,  7,  7,  6,  9 );
-    P2( D, E, A, B, C,  4,  6, 11, 13 );
-    P2( C, D, E, A, B, 13,  8,  3, 15 );
-    P2( B, C, D, E, A,  1, 13,  7,  7 );
-    P2( A, B, C, D, E, 10, 11,  0, 12 );
-    P2( E, A, B, C, D,  6,  9, 13,  8 );
-    P2( D, E, A, B, C, 15,  7,  5,  9 );
-    P2( C, D, E, A, B,  3, 15, 10, 11 );
-    P2( B, C, D, E, A, 12,  7, 14,  7 );
-    P2( A, B, C, D, E,  0, 12, 15,  7 );
-    P2( E, A, B, C, D,  9, 15,  8, 12 );
-    P2( D, E, A, B, C,  5,  9, 12,  7 );
-    P2( C, D, E, A, B,  2, 11,  4,  6 );
-    P2( B, C, D, E, A, 14,  7,  9, 15 );
-    P2( A, B, C, D, E, 11, 13,  1, 13 );
-    P2( E, A, B, C, D,  8, 12,  2, 11 );
+    P2( local.E, local.A, local.B, local.C, local.D,  7,  7,  6,  9 );
+    P2( local.D, local.E, local.A, local.B, local.C,  4,  6, 11, 13 );
+    P2( local.C, local.D, local.E, local.A, local.B, 13,  8,  3, 15 );
+    P2( local.B, local.C, local.D, local.E, local.A,  1, 13,  7,  7 );
+    P2( local.A, local.B, local.C, local.D, local.E, 10, 11,  0, 12 );
+    P2( local.E, local.A, local.B, local.C, local.D,  6,  9, 13,  8 );
+    P2( local.D, local.E, local.A, local.B, local.C, 15,  7,  5,  9 );
+    P2( local.C, local.D, local.E, local.A, local.B,  3, 15, 10, 11 );
+    P2( local.B, local.C, local.D, local.E, local.A, 12,  7, 14,  7 );
+    P2( local.A, local.B, local.C, local.D, local.E,  0, 12, 15,  7 );
+    P2( local.E, local.A, local.B, local.C, local.D,  9, 15,  8, 12 );
+    P2( local.D, local.E, local.A, local.B, local.C,  5,  9, 12,  7 );
+    P2( local.C, local.D, local.E, local.A, local.B,  2, 11,  4,  6 );
+    P2( local.B, local.C, local.D, local.E, local.A, 14,  7,  9, 15 );
+    P2( local.A, local.B, local.C, local.D, local.E, 11, 13,  1, 13 );
+    P2( local.E, local.A, local.B, local.C, local.D,  8, 12,  2, 11 );
 #undef F
 #undef K
 #undef Fp
@@ -222,22 +225,22 @@
 #define K   0x6ED9EBA1
 #define Fp  F3
 #define Kp  0x6D703EF3
-    P2( D, E, A, B, C,  3, 11, 15,  9 );
-    P2( C, D, E, A, B, 10, 13,  5,  7 );
-    P2( B, C, D, E, A, 14,  6,  1, 15 );
-    P2( A, B, C, D, E,  4,  7,  3, 11 );
-    P2( E, A, B, C, D,  9, 14,  7,  8 );
-    P2( D, E, A, B, C, 15,  9, 14,  6 );
-    P2( C, D, E, A, B,  8, 13,  6,  6 );
-    P2( B, C, D, E, A,  1, 15,  9, 14 );
-    P2( A, B, C, D, E,  2, 14, 11, 12 );
-    P2( E, A, B, C, D,  7,  8,  8, 13 );
-    P2( D, E, A, B, C,  0, 13, 12,  5 );
-    P2( C, D, E, A, B,  6,  6,  2, 14 );
-    P2( B, C, D, E, A, 13,  5, 10, 13 );
-    P2( A, B, C, D, E, 11, 12,  0, 13 );
-    P2( E, A, B, C, D,  5,  7,  4,  7 );
-    P2( D, E, A, B, C, 12,  5, 13,  5 );
+    P2( local.D, local.E, local.A, local.B, local.C,  3, 11, 15,  9 );
+    P2( local.C, local.D, local.E, local.A, local.B, 10, 13,  5,  7 );
+    P2( local.B, local.C, local.D, local.E, local.A, 14,  6,  1, 15 );
+    P2( local.A, local.B, local.C, local.D, local.E,  4,  7,  3, 11 );
+    P2( local.E, local.A, local.B, local.C, local.D,  9, 14,  7,  8 );
+    P2( local.D, local.E, local.A, local.B, local.C, 15,  9, 14,  6 );
+    P2( local.C, local.D, local.E, local.A, local.B,  8, 13,  6,  6 );
+    P2( local.B, local.C, local.D, local.E, local.A,  1, 15,  9, 14 );
+    P2( local.A, local.B, local.C, local.D, local.E,  2, 14, 11, 12 );
+    P2( local.E, local.A, local.B, local.C, local.D,  7,  8,  8, 13 );
+    P2( local.D, local.E, local.A, local.B, local.C,  0, 13, 12,  5 );
+    P2( local.C, local.D, local.E, local.A, local.B,  6,  6,  2, 14 );
+    P2( local.B, local.C, local.D, local.E, local.A, 13,  5, 10, 13 );
+    P2( local.A, local.B, local.C, local.D, local.E, 11, 12,  0, 13 );
+    P2( local.E, local.A, local.B, local.C, local.D,  5,  7,  4,  7 );
+    P2( local.D, local.E, local.A, local.B, local.C, 12,  5, 13,  5 );
 #undef F
 #undef K
 #undef Fp
@@ -247,22 +250,22 @@
 #define K   0x8F1BBCDC
 #define Fp  F2
 #define Kp  0x7A6D76E9
-    P2( C, D, E, A, B,  1, 11,  8, 15 );
-    P2( B, C, D, E, A,  9, 12,  6,  5 );
-    P2( A, B, C, D, E, 11, 14,  4,  8 );
-    P2( E, A, B, C, D, 10, 15,  1, 11 );
-    P2( D, E, A, B, C,  0, 14,  3, 14 );
-    P2( C, D, E, A, B,  8, 15, 11, 14 );
-    P2( B, C, D, E, A, 12,  9, 15,  6 );
-    P2( A, B, C, D, E,  4,  8,  0, 14 );
-    P2( E, A, B, C, D, 13,  9,  5,  6 );
-    P2( D, E, A, B, C,  3, 14, 12,  9 );
-    P2( C, D, E, A, B,  7,  5,  2, 12 );
-    P2( B, C, D, E, A, 15,  6, 13,  9 );
-    P2( A, B, C, D, E, 14,  8,  9, 12 );
-    P2( E, A, B, C, D,  5,  6,  7,  5 );
-    P2( D, E, A, B, C,  6,  5, 10, 15 );
-    P2( C, D, E, A, B,  2, 12, 14,  8 );
+    P2( local.C, local.D, local.E, local.A, local.B,  1, 11,  8, 15 );
+    P2( local.B, local.C, local.D, local.E, local.A,  9, 12,  6,  5 );
+    P2( local.A, local.B, local.C, local.D, local.E, 11, 14,  4,  8 );
+    P2( local.E, local.A, local.B, local.C, local.D, 10, 15,  1, 11 );
+    P2( local.D, local.E, local.A, local.B, local.C,  0, 14,  3, 14 );
+    P2( local.C, local.D, local.E, local.A, local.B,  8, 15, 11, 14 );
+    P2( local.B, local.C, local.D, local.E, local.A, 12,  9, 15,  6 );
+    P2( local.A, local.B, local.C, local.D, local.E,  4,  8,  0, 14 );
+    P2( local.E, local.A, local.B, local.C, local.D, 13,  9,  5,  6 );
+    P2( local.D, local.E, local.A, local.B, local.C,  3, 14, 12,  9 );
+    P2( local.C, local.D, local.E, local.A, local.B,  7,  5,  2, 12 );
+    P2( local.B, local.C, local.D, local.E, local.A, 15,  6, 13,  9 );
+    P2( local.A, local.B, local.C, local.D, local.E, 14,  8,  9, 12 );
+    P2( local.E, local.A, local.B, local.C, local.D,  5,  6,  7,  5 );
+    P2( local.D, local.E, local.A, local.B, local.C,  6,  5, 10, 15 );
+    P2( local.C, local.D, local.E, local.A, local.B,  2, 12, 14,  8 );
 #undef F
 #undef K
 #undef Fp
@@ -272,46 +275,36 @@
 #define K   0xA953FD4E
 #define Fp  F1
 #define Kp  0x00000000
-    P2( B, C, D, E, A,  4,  9, 12,  8 );
-    P2( A, B, C, D, E,  0, 15, 15,  5 );
-    P2( E, A, B, C, D,  5,  5, 10, 12 );
-    P2( D, E, A, B, C,  9, 11,  4,  9 );
-    P2( C, D, E, A, B,  7,  6,  1, 12 );
-    P2( B, C, D, E, A, 12,  8,  5,  5 );
-    P2( A, B, C, D, E,  2, 13,  8, 14 );
-    P2( E, A, B, C, D, 10, 12,  7,  6 );
-    P2( D, E, A, B, C, 14,  5,  6,  8 );
-    P2( C, D, E, A, B,  1, 12,  2, 13 );
-    P2( B, C, D, E, A,  3, 13, 13,  6 );
-    P2( A, B, C, D, E,  8, 14, 14,  5 );
-    P2( E, A, B, C, D, 11, 11,  0, 15 );
-    P2( D, E, A, B, C,  6,  8,  3, 13 );
-    P2( C, D, E, A, B, 15,  5,  9, 11 );
-    P2( B, C, D, E, A, 13,  6, 11, 11 );
+    P2( local.B, local.C, local.D, local.E, local.A,  4,  9, 12,  8 );
+    P2( local.A, local.B, local.C, local.D, local.E,  0, 15, 15,  5 );
+    P2( local.E, local.A, local.B, local.C, local.D,  5,  5, 10, 12 );
+    P2( local.D, local.E, local.A, local.B, local.C,  9, 11,  4,  9 );
+    P2( local.C, local.D, local.E, local.A, local.B,  7,  6,  1, 12 );
+    P2( local.B, local.C, local.D, local.E, local.A, 12,  8,  5,  5 );
+    P2( local.A, local.B, local.C, local.D, local.E,  2, 13,  8, 14 );
+    P2( local.E, local.A, local.B, local.C, local.D, 10, 12,  7,  6 );
+    P2( local.D, local.E, local.A, local.B, local.C, 14,  5,  6,  8 );
+    P2( local.C, local.D, local.E, local.A, local.B,  1, 12,  2, 13 );
+    P2( local.B, local.C, local.D, local.E, local.A,  3, 13, 13,  6 );
+    P2( local.A, local.B, local.C, local.D, local.E,  8, 14, 14,  5 );
+    P2( local.E, local.A, local.B, local.C, local.D, 11, 11,  0, 15 );
+    P2( local.D, local.E, local.A, local.B, local.C,  6,  8,  3, 13 );
+    P2( local.C, local.D, local.E, local.A, local.B, 15,  5,  9, 11 );
+    P2( local.B, local.C, local.D, local.E, local.A, 13,  6, 11, 11 );
 #undef F
 #undef K
 #undef Fp
 #undef Kp
 
-    C             = ctx->state[1] + C + Dp;
-    ctx->state[1] = ctx->state[2] + D + Ep;
-    ctx->state[2] = ctx->state[3] + E + Ap;
-    ctx->state[3] = ctx->state[4] + A + Bp;
-    ctx->state[4] = ctx->state[0] + B + Cp;
-    ctx->state[0] = C;
+    local.C       = ctx->state[1] + local.C + local.Dp;
+    ctx->state[1] = ctx->state[2] + local.D + local.Ep;
+    ctx->state[2] = ctx->state[3] + local.E + local.Ap;
+    ctx->state[3] = ctx->state[4] + local.A + local.Bp;
+    ctx->state[4] = ctx->state[0] + local.B + local.Cp;
+    ctx->state[0] = local.C;
 
     /* Zeroise variables to clear sensitive data from memory. */
-    mbedtls_platform_zeroize( &A, sizeof( A ) );
-    mbedtls_platform_zeroize( &B, sizeof( B ) );
-    mbedtls_platform_zeroize( &C, sizeof( C ) );
-    mbedtls_platform_zeroize( &D, sizeof( D ) );
-    mbedtls_platform_zeroize( &E, sizeof( E ) );
-    mbedtls_platform_zeroize( &Ap, sizeof( Ap ) );
-    mbedtls_platform_zeroize( &Bp, sizeof( Bp ) );
-    mbedtls_platform_zeroize( &Cp, sizeof( Cp ) );
-    mbedtls_platform_zeroize( &Dp, sizeof( Dp ) );
-    mbedtls_platform_zeroize( &Ep, sizeof( Ep ) );
-    mbedtls_platform_zeroize( &X, sizeof( X ) );
+    mbedtls_platform_zeroize( &local, sizeof( local ) );
 
     return( 0 );
 }