sim: Move 'Flash' into a trait
Make 'Flash' a trait, and move the current functionality into a type
called 'SimFlash'. The code that runs the simulation only uses the
trait.
Signed-off-by: David Brown <david.brown@linaro.org>
diff --git a/sim/src/area.rs b/sim/src/area.rs
index 4b85912..eb42292 100644
--- a/sim/src/area.rs
+++ b/sim/src/area.rs
@@ -1,6 +1,6 @@
//! Describe flash areas.
-use flash::{Flash, Sector};
+use flash::{Flash, SimFlash, Sector};
use std::ptr;
/// Structure to build up the boot area table.
@@ -12,7 +12,7 @@
}
impl AreaDesc {
- pub fn new(flash: &Flash) -> AreaDesc {
+ pub fn new(flash: &SimFlash) -> AreaDesc {
AreaDesc {
areas: vec![],
whole: vec![],