Boot: Extend flash layout for multiple images
This patch introduces the BOOT_IMAGE_NUMBER macro and current_image
variable to support multiple updatable images and the associated
extended flash layout.
The FLASH_AREA_IMAGE_* object-like macros are replaced with
function-like ones and therefore some functions have been updated,
because the labels of a switch statement and the initialization
values of objects with static storage duration have to be constant
expressions.
Change-Id: Ib7b26ec3c94233e52db4f97825ddb6a3e55bb1d3
Signed-off-by: David Vincze <david.vincze@arm.com>
diff --git a/boot/bootutil/src/bootutil_priv.h b/boot/bootutil/src/bootutil_priv.h
index bc35a72..11d0a54 100644
--- a/boot/bootutil/src/bootutil_priv.h
+++ b/boot/bootutil/src/bootutil_priv.h
@@ -134,6 +134,12 @@
uint8_t image_num; /* Boot status belongs to this image */
};
+#ifdef MCUBOOT_IMAGE_NUMBER
+#define BOOT_IMAGE_NUMBER MCUBOOT_IMAGE_NUMBER
+#else
+#define BOOT_IMAGE_NUMBER 1
+#endif
+
#define BOOT_MAX_IMG_SECTORS MCUBOOT_MAX_IMG_SECTORS
/*
@@ -302,23 +308,21 @@
int num_sectors = BOOT_MAX_IMG_SECTORS;
int rc;
- switch (flash_area) {
- case FLASH_AREA_IMAGE_PRIMARY:
+ if (flash_area == FLASH_AREA_IMAGE_PRIMARY) {
rc = flash_area_to_sectors(flash_area, &num_sectors,
state->imgs[BOOT_PRIMARY_SLOT].sectors);
state->imgs[BOOT_PRIMARY_SLOT].num_sectors = (size_t)num_sectors;
- break;
- case FLASH_AREA_IMAGE_SECONDARY:
+
+ } else if (flash_area == FLASH_AREA_IMAGE_SECONDARY) {
rc = flash_area_to_sectors(flash_area, &num_sectors,
state->imgs[BOOT_SECONDARY_SLOT].sectors);
state->imgs[BOOT_SECONDARY_SLOT].num_sectors = (size_t)num_sectors;
- break;
- case FLASH_AREA_IMAGE_SCRATCH:
+
+ } else if (flash_area == FLASH_AREA_IMAGE_SCRATCH) {
rc = flash_area_to_sectors(flash_area, &num_sectors,
state->scratch.sectors);
state->scratch.num_sectors = (size_t)num_sectors;
- break;
- default:
+ } else {
return BOOT_EFLASH;
}
@@ -350,24 +354,19 @@
size_t *out_num_sectors;
int rc;
- switch (flash_area) {
- case FLASH_AREA_IMAGE_PRIMARY:
- num_sectors = BOOT_MAX_IMG_SECTORS;
+ num_sectors = BOOT_MAX_IMG_SECTORS;
+
+ if (flash_area == FLASH_AREA_IMAGE_PRIMARY) {
out_sectors = state->imgs[BOOT_PRIMARY_SLOT].sectors;
out_num_sectors = &state->imgs[BOOT_PRIMARY_SLOT].num_sectors;
- break;
- case FLASH_AREA_IMAGE_SECONDARY:
- num_sectors = BOOT_MAX_IMG_SECTORS;
+ } else if (flash_area == FLASH_AREA_IMAGE_SECONDARY) {
out_sectors = state->imgs[BOOT_SECONDARY_SLOT].sectors;
out_num_sectors = &state->imgs[BOOT_SECONDARY_SLOT].num_sectors;
- break;
- case FLASH_AREA_IMAGE_SCRATCH:
- num_sectors = BOOT_MAX_IMG_SECTORS;
+ } else if (flash_area == FLASH_AREA_IMAGE_SCRATCH) {
out_sectors = state->scratch.sectors;
out_num_sectors = &state->scratch.num_sectors;
- break;
- default:
- return -1;
+ } else {
+ return BOOT_EFLASH;
}
rc = flash_area_get_sectors(flash_area, &num_sectors, out_sectors);